Rocket Assault

A seamlessly interactive co-op game for 2.

The goal of the project was to make a wireless interface for unexperienced users to instantly be able to understand and use interactive mechanics.

This resulted in a game in which one player has to deflect projectiles, and the other has to help characters land to a safe location.

Using projectors instead of a screen, the demo could be held anywhere inside the building. Below video shows two players playing one of the final versions.

Demo Gameplay Video (Distance-mapped view of the players in bottom right corner)

Software used

Unity • Microsoft Kinect • Autodesk 3DS Max • Photoshop